Age/Gender: 24, Male
Location: Perth, Australia
Job: AV Artist & Painter
over specialise and you breed in weakness...
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Entry #2
Well, ive been hard at work trying to finish 2 big game projects, and im happy to announce that one is near completion and is about to be released very very soon. Ragdoll Ricochet continues on from my previous minigames with some nice changes.
The doll is no longer a stick figure but now proper images. If you have good suggestions for future 'doll' getups drop me a line. Also a dismemberment system has been integrated, and a lot of the old lag issues have been fixed. Players will compete to see who can give Jackie Chan a run for his money in this ragdoll avoider.
Also, everyone will probably be asking "where the hell is the complete Zball!?!" . Well, its a really large project and the entire thing has begun from scratch. EVERYTHING is to be overhauled, and the game has become an adventure/scrolling beatem up.
The fighting engine is now based on melee attacks and special moves, and not the sport of zball. However, dont be disappointed as many of your special moves allow you to play zball with your fireballs for added strategy.
This project is still a long time away form being completed, but i am deep in the player engine and art phase. If anyone has good suggestions for special moves, now is the time to brainwash me.
Anyways, that should keep you updated for the moment
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