KynetiK-27

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KynetiK-27

Age/Gender: 24, Male
Location: Perth, Australia
Job: AV Artist & Painter

over specialise and you breed in weakness...

Newgrounds Stats

Sign-Up Date:
7/23/06

Level: 10
Aura: Neutral

Rank: Civilian
Blams: 24
Saves: 44
Rank #: 72,731

Whistle Status: Normal

Exp. Points: 900 / 1,110
Exp. Rank #: 40,954
Voting Pow.: 5.17 votes

BBS Posts: 740 (0.61 per day)
Flash Reviews: 21
Music Reviews: 0
Trophies: 2
Stickers: 0

KynetiK-27

Latest Project !

Posted by KynetiK-27 May. 5, 2008 @ 2:26 AM EDT

EDIT : I had a stint in hospital and have been set back a lot. Ive had to concentrate a lot of my energy elsewhere for some time, but now Im back and hungry to get my AI working.

Im currently working on a fighting engine, best described as a scrolling StreetFighter/HyperDimension.
You're just a casual pothead chasing some green, but something big is going down and you get caught in the middle, unlocking hidden powers and taking you on a n epic mythology to protect the world from certain disaster.
All of earths great warriors are chasing something special, and you have to take them all down and save the day, keeping your high along the way.
You will be fighting multiple enemies at once, so you must be resourceful to survive.

Most of the player stuff has been done, enemy stuff is being worked on as we speak. I have a basic dummy enemy working however its too buggy for a demo as yet.

Atm the gamedemo has :

- variety of melee combo attacks and linkers, from crouching, standing, to airbourne.
- basic attacks will alternate left and right side - eg a weak punch will use left arm then right etc
- proper special moves and button triggers eg F,D,F+ Punch does an Shoryuken style uppercut.
- charge attacks, for punching, kicking and kiblasts.
- player can turn around manually, from standing quickturn to airbourne moonsault and within a combo for multidirectional combat. Animation varies with time of use.
- variety of ki attacks, from fodder to superbeams.
- evasive double-dashes
- blocking, dodging and countering ( a lot missing)
- camera shaking and screen damage from kiblasts
- basic lighting system (bit buggy)

Working on :

- dummy enemy and animations
- attack collisions and hurt reactions (front/back/up/down)
- multidirectional meteor combo system eg powerhit, teleport, powerhit, teleport etc
- enemy ai
- item collection - gunja types/ munchies/ weapons/ keys
- HUD
- special move progression
- experience based on attackstyle - learn attacks based on how you fight.
- player gfx change with experience
- level design

Forum Thread
Playable Demo

Press 2,3 or 4 to navigate through Controls, Moveslist, and Key Legend and just mess around, see what you can do.

Enjoy!

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Updated: 12/01/08 1:09 AM 13 comments | Log in to comment! | Share this!
KynetiK-27

Upcoming Ragdoll Release!

Posted by KynetiK-27 Sep. 7, 2007 @ 5:38 AM EDT

Well, ive been hard at work trying to finish 2 big game projects, and im happy to announce that one is near completion and is about to be released very very soon. Ragdoll Ricochet continues on from my previous minigames with some nice changes.
The doll is no longer a stick figure but now proper images. If you have good suggestions for future 'doll' getups drop me a line. Also a dismemberment system has been integrated, and a lot of the old lag issues have been fixed. Players will compete to see who can give Jackie Chan a run for his money in this ragdoll avoider.

Also, everyone will probably be asking "where the hell is the complete Zball!?!" . Well, its a really large project and the entire thing has begun from scratch. EVERYTHING is to be overhauled, and the game has become an adventure/scrolling beatem up.
The fighting engine is now based on melee attacks and special moves, and not the sport of zball. However, dont be disappointed as many of your special moves allow you to play zball with your fireballs for added strategy.
This project is still a long time away form being completed, but i am deep in the player engine and art phase. If anyone has good suggestions for special moves, now is the time to brainwash me.

Anyways, that should keep you updated for the moment

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KynetiK-27

Welcome to my userpage !

Posted by KynetiK-27 Jul. 17, 2007 @ 10:58 PM EDT

What can I say? Im the philosophical, pantheistic artist, disgusted and amused at mankinds ability to be both so imaginatively creative yet so frighteningly arrogant.

Ive loved animation all my life, the history of the art is quite amazing - i suggest researching it yourself one day. Ive played out my existence drawing, making music, playing/building videogames, reading a LOT, studying the workings of the world - art & language, chemistry, physics, biology, electronics, sociology and psychology, theology & philosophy. One of my great passions is the martial arts, combat and peace being culminative of ones survival value. In any case im beginning to ramble, if my way interests you then im sure ill hear from you.

Please take the time to browse my Flashes and feel free to leave feedback ^_^

_____________________

-||- KYnetiK -||-

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